Phasmophobia Guide

General Information

Also check out: Common misconceptions

Base Information

Tips:

Gear

All gear can be toggled when placed/dropped (may be bugged at the moment)

Camera

Candles

Crucifix

D.O.T.S. Projector

Tip: Motion Sensors work well with DOTS Projectors to track the ghost and shine their lights in its path.

EMF Reader

Incense

Sanity Medication

Sound Sensor

Spirit Box

Tips:

Thermometer

Tip: Cold temps are visible below 5C.

Cursed Objects

Only 1 cursed object will ever spawn every job (0 on Insanity). Each cursed object has a single fixed spawn on every map. Each object has a 1 in 6 chance of being chosen for the job.

Music Box

Haunted Mirror

Ouija Board

Summoning Circle

Tarot Cards

Tip: All cards turn into 'The Fool' if drawn during a hunt.

Voodoo Doll

Ghosts

Banshee

Demon

Tip: Crucifixes area of effect are bigger than the 2m increase suggests. Weak crucifix placement can still prevent a Demon from hunting, and even give it away.

Deogen

Tip: NIGHTMARE/INSANITY: Spirit Box.

Goryo

Tip: Watching the DOTS from an adjacent room with both your naked eye and a nearby video camera is a good way to test for a Goryo. NIGHTMARE/INSANITY: DOTS Projector

Hantu

Tip: NIGHTMARE/INSANITY: Freezing temps. Dangerous in Camp Woodwind and Maple Lodge since the outdoor areas never warm up with the generator on. Loop near a lit campfire to slow it down.

Jinn

Tip: Long, narrow spaces where the Jinn can see you are ideal to test this. The Jinn will briefly speed up then slow down to normal speed, unlike a Deogen it won't speed around the map. Leave an EMF on a breaker and if it sounds off when the ghost is nowhere near, it's likely a Jinn.

Mare

Moroi

Tip: Forcing a Moroi to hunt above 50% sanity with a cursed possession is a good way to test for its otherwise unseen slow speed. To distinguish from a Thaye, use sanity meds mid-hunt to slow the Moroi down. NIGHTMARE/INSANITY: Spirit Box.

Myling

Tip: During a hunt listen for its footsteps fading in just after your electronics start to blink, and vice versa when they stop. Ghosts cannot disrupt electronics on other floors of a map, be careful not to mistake this quirk for a Myling. Can be confused with a Rajiu due to the Raiju's increased equipment disruption distance, check for speed in that case. The increased Para Mic usage can be misleading as other active ghosts can also spam the Para Mic.

Obake

Tip: If the ghost doesn't leave a fingerprint, then one shows up later it is very likely an Obake. Female ghosts can change to a smaller model that may not be visible due to it crawling, misleading players to suspect a Phantom. NIGHTMARE/INSANITY: Fingerprints.

Oni

Onryo

Tip: Light a candle ON TOP of a crucifix, the Onryo will always blow out the candle BEFORE using the crucifix.

Phantom

Poltergeist

Tip: Object piles are the best test for a Poltergeist. This can cause massive sanity drain all at once so be careful. If multiple items suspected, pick one up and move it away. If EMF still lingers you could be dealing with a poltergeist. Poltergeist throws create activity spikes on the monitor. Be careful not to mix up rebounding objects with a poltergeist throw.

Raiju

Tip: Only equipment that is switched on (EMF, Paramic, Spirit Box) or placed (DOTS, photo/video cameras) will speed up a Raiju. Moves at 2.5 m/s near electronics. If chased in a hunt, turn off your equipment and avoid others placed in the map to escape. Generally speaking EMF 5 + Ghost Orb usually confirms a Rajiu on Nightmare.

Revenant

Tip: Turn off electronics in a chase (esp flashlight) to negate its lingering speed, giving you time to slip away.

Shade

Tip: For every 1% of average sanity lost, ghost event chance is increased by 2% (capped at 100%).

Spirit

Thaye

Tip: Writing + DOTS on Nightmare usually confirms Thaye.

The Mimic

Tip: When mimicking a Thaye's aging ability it will choose a random value. The Mimic can mimic itself or a player, leading to normal 'blank slate' ghost behaviour. AMATUER-PROFESSIONAL: Freezing Temps, Fingerprints, Spirit Box + Ghost Orb. NIGHTMARE: 2 pieces of evidence + Ghost Orb. INSANITY: 1 piece of evidence + Ghost Orb

The Twins

Tip: If a ghost seems active in a room but only ever gives EMF 5, you're not in the right room and it is likely a Twin. Activity bar can give the Twins away; the bar will rise sharply, then immediately rise again without plateuing. Twins' decoy range is very obvious on small maps.

Wraith

Tip: Lurk far from the known ghost room and if given a random EMF 2, it's likely a Wraith. Setting a Motion Sensor near some salt is a good way to test for Wraiths.

Yokai

Tip: Yokais are easier to lose in a hunt due to this ability.

Yurei

Tip: Motion sensors outside the ghost room can hint at a Yurei if it triggers them after burning incense.

Point Hope

Hiding

Each floor after the bottom floor has a central LOS break; however this is less reliable than vehicles in a garage such as Tanglewood.

Upon entry of the living area there are three immediate hiding spots:

Upon entry of the lighthouse itself:

Breaker spots: